Etherscope core rulebook pdf

 
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  1. Etherscope
  2. Star Wars Roleplaying Game - Revised Core Rulebook
  3. ETHERSCOPE CORE RULEBOOK PDF
  4. mitliotrachighgold.ml - Goodman Games - Etherscope - PDF - The Largest RPG Download Store!

“Etherscope” Core Rule Book, new to the Victorian Adventure While the physical book is out of print, you can buy the pdf via RPGnow. Items 1 - 7 of 7 An Etherscope adventure for level 6 characters This special PDF presents the as part of the second printing of the Etherscope core rulebook. Items 1 - 6 of 6 An Etherscope adventure for level 6 characters This special PDF presents the as part of the second printing of the Etherscope core rulebook.

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Etherscope Core Rulebook Pdf

his core rulebook provides you. with a complete set of rules to play. Etherscope. You dont need anything else to begin playing, save for a few dice and. This is a compilation of the last 21 pdf share threads and the .. Main Rules, White Line Fever Expansion, All White Dwarf Articles: . mitliotrachighgold.mlire. com/download/i3p3hrixlxokgj5/mitliotrachighgold.ml Core rulebook. For our families and the memory of John Henry Greenwood, loving grandfather of Nigel McClelland, whose support and belief have made this .

Etherscope is a complete OGL role playing game containing everything you need to create a character, play an adventure, start a campaign, and explore Etherspace! In this alternative world of out-of-control technology, Etherspace rklebook the new frontier. Since there is so much to Etherscope it is easily possible to leave the demonic element in the background and introduce it slowly. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. There are 1 items available. A volume to find your Converted Wallpapers, Photoshop dulebook draft; especially only as research your rashes with selected applications. For additional information, see the Global Shipping Program terms and conditions — opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees.

To this point, I have focussed on elements of Etherscope as a game that fit pretty snugly with the classical d20 game model. But Etherscope extends some d20 concepts a little with social templates and influences. Working backwards, influences define your connections in society. You can have influences at a number of levels, but they generally strongly depend on your social caste.

Social templates define the social circles that a character belongs to, and are more broadly categorized into three social classes, working such as craftsmen and criminal social templates , middle such as the tradesman and constabulary social template , and upper such as academic and idle rich social templates. Where social templates differ is that they offer extra-cheap knowledge skills costing one-half of the normal cost and that they determine which influences are purchased at what price. Though influence points are derived from your class, much like skill points, the cost of influence points are determined by your template.

I do question why charisma was not used as a source of bonus points for influences. Perhaps the authors felt that in combination with the etherscope rules see below that it would make charisma too powerful. Character creation in Etherscope pulls a lot from d20 Modern. I have come to see D20 Modern as the gaming equivalent of a good mixer Still, for this, the base classes seem a bit forced to me.

Etherscope, interestingly, does what no other D20 Modern setting or variant has done to date. It takes those six D20 Modern base classes and makes them into something with a bit stronger flavor grounding in the setting.

The choice of the concepts behind the classes was careful, and in some ways they capture the essence of the basic concept the mechanics seem to convey better than the generic d20 Modern classes might have if they were applied directly. But since etherscope shifts the definition and scope of classes modestly, such a character could be defined using a class that does not seem like it defines your character.

Similarly, the scoundrel, which maps most easily to the fast hero class, has a fast talk talent tree that might have formally mapped to the rogue. Of course you could realize these concepts with multiclassing in D20 Modern, but this can complicate things a bit much for some players.

Beyond trying to more assertively make up for differences in the combat related statistics for each class, the reasoning for the differing arrangements for different classes is not clear to me, though I might venture that the authors felt that some classes needed more or less access to the variety of talent trees. In addition to the support for the usual d20 bits and the new influence mechanic, the class writeups provide support for the new etherscope rules.

All base classes have a d6 scope dice, though some have talents that expand on this, and some advanced classes have larger scope dice.

Skipping ahead, scope combat is curious. The result is something that strongly resembles the 2e rules for combat in the astral plane: for the purposes of combat, mental statistics are replaced with physical ones strength with intelligence, dexterity with wisdom, and constitution with charisma. Instead, it is governed by a skill called scope use immersed.

The ranks in the skill are used almost like levels to determine these modifiers. Though the skills list is fairly similar to the standard d20 modern skill with, with the expected extensions due to the curious nature of Etherscope technology, a new skill type are the fighting technique skills. These skills have feat requirements in order to take ranks in them, and each skill is unique and separate like language categories.

Each skill has a list of maneuvers associated with it. These are somewhat similar to feats in scope and effect, but require a skill check to pull off. Etherscope is, in part, a horror game.

Part of the support for this is new set of occult skills. These make up a minor skill based magic system, describing abilities such as telepathy and hex lore. The concept operates somewhat similar to other skill and feat magic systems such as in True20 , but are driven by talent selections instead of feat selections. Much of the book is consumed with rules support indeed, readers should be aware that there are many aspects of character creation that I have not mentioned , but other sections include a section on the world, a GM advice section, and an adventure.

Etherscope

The adventure is generously sized weighing in at 27 pages. On the other hand, for the focus of this book on the city, the world details chapter seemed a bit brief. Those hoping to tear apart the greater part of the world setting will have to get the next release about the Great Metropolis.

As such, the game does not rely on the purchase of any core book, but the mechanics that do exist are strongly rooted in D20 Modern. As is the nature of such games, however, there is some replication of material.

I have to admit. Though I have seen some some cool amateur takes on Victorian Superscience RPGs, most published takes on the topic have left me cold. In actuality, the game ends up being the best professional take on a Victorian style steampunk setting I have seen.

Loss of its "breadbasket" and industrial heartlands in the Eurasian west forced the Soviet Union to set up factories and transport networks in their Asian eastern provinces. They developed a policy of trading finished goods and raw materials for food. Japan was becoming a local power in the s with a strong navy that was seen as a potential threat to Britain's control of the seas and an army that had made inroads in China and was threatening to invade the Soviet Union.

Neu Reich, technically neutral, fought a defensive war against the Soviet Union's attempts to take back their lost territories. The allied British and Dutch forces fought an island-hopping amphibious war against Japan in the Pacific. The Soviet Union, bolstered by allied support, fought a two-front land war with Neu Reich in the west and Japanese forces in the east.

America used diplomatic pressure on the allies and then threatened military interference in the summer of , allowing Japan to fight the Europeans to a stalemate. America's interference began a Cold War between the US and the British Empire with Neu Reich acting as intermediary and playing them off on each other. Its navy dominates the seas and its armies are found on every continent.

Due to its extensive military commitments in its existing possessions, there are still areas of their Empire that were never fully explored or which have lapsed into wilderness and savagery. The Neu Reich consists of Europe and most of Eurasia and it has the world's finest army. Karl I renounced participation in Austro-Hungarian government in and abdicated his throne in , making the infant Prince Franz his heir.

Wilhelm and Sophie acted as co-regents until their son's majority at 18 []. The Austro-Hungarian royal family was then integrated into the Prussian imperial family through intermarriage and the granting of titles in the Prussian nobility. The aristocrats control the Army and all major and senior government posts, while the upper and middle class commoners dominate the Navy and the bureaucracy.

Star Wars Roleplaying Game - Revised Core Rulebook

Catholicism was adopted as the official state religion but with tolerance for Protestants and Orthodox Christians. It politically and economically dominates Europe and has what is considered the most powerful army in the world. Protectorates established in Italy and France after the Pan-European War were later expanded to completely integrate the nations into the Reich.

The Netherlands, Spain and Portugal are allowed to exist on the fringes and Switzerland is allowed its independence because of its neutrality. Minority languages and cultures are encouraged, but German is the official government language and the language used and taught in their public secondary schools and universities.

The United States of America is an upstart power that gradually worked its way onto the global scene. The boundaries between Canada and the USA was resolved diplomatically in and established the permanent border between the two nations.

It then expanded westwards during the Indian Wars of the 19th Century until it spanned both coasts and consisted of 45 states and 5 territories Oklahoma, New Mexico, Arizona, Hawaii, and Alaska by the dawning of the 20th century.

ETHERSCOPE CORE RULEBOOK PDF

America then began expanding into the "Savage South" and used a combination of "soft power" diplomacy, aid, and economic development and "hard power" military intervention and naval blockade to dominate the New World.

Although more socially mobile and intellectually open-minded than Europe, its powerful industrial and mercantile interests dominate their political parties. Its government has preferred a strong centralized Federal government over weak subordinated State governments since its Civil War, but it favors a laissez-faire policy towards most economic matters.

Strong Nationalist rumblings and occasional saber-rattling are heard. However, they are countered with the reality that they would be cut out of the European market and its resources and would be the only countries in Europe without colonies. The Dutch are hemmed-in in Europe but have huge overseas colonies in the Pacific. They act as middle-men for the other powers—especially the "triangle trade" between America, the Soviet Union, and Japan.

The marriage between Princess Beatrix and Britain's Prince Charles in was the beginning of closer ties between Britain and the Netherlands. A proposed marriage in the mids between Princess Beatrix and a German princeling was cancelled after it triggered nationwide protests and riots. Spain and Portugal are mired in poverty and obscurity. It has an arm's length relationship with the Neu Reich and is very aloof to the British Empire.

It has centuries-long ties to the British Empire. They comprise a neutral buffer zone between the British Empire, Neu Reich, and the Soviet Union and engage in brisk trade between them. Bulgaria was allowed independence as a reward for their loyalty and support. It acts as a buffer zone between Neu Reich and the Ottoman Empire. Japan is the only independent country in Asia. The military faction in government lost face when Japan lost its empire in Asia after the Pacific War. They were supplanted by those that favored economic development and appeasement of the major power blocs.

Japan is very poor, relying on exporting cheap goods brokered for them by the Dutch East India Company. Workers spend long dreary hours working in factories and spend their meager pay in Scope Riding cafes or tab dens.

An underground market in drug tabs and Ethertech gave tremendous power and wealth to the Yakuza gangs, who now control the slums in the port cities and the industrial sprawl of the Kanto Plain. The Soviet Union was set up amongst the ruins of the Russian Empire starting in It is ruled by the Bolshevik Party who are Communists , followers of the teachings of German economic theorist Karl Marx.

It used technology to modernize Russia. Government programs sponsoring scientific research, technological specialization, and skilled labor manufacturing were used to create a prosperous economy with trade links outside the Union. Investments in agricultural reform and improved transport and distribution networks allowed rapid movements of food and supplies to where they were needed, curbing famine and disease.

The salaries of management koordinatori and skilled labor tekniki are shared with that of manual laborers robotniki , all of whom are seen as social equals. The military secures its borders from outside aggression while the Secret Police secures the state from traitors at home and counter-revolutionaries abroad. The other powers categorize the Soviet Union in their propaganda as militarily aggressive, dictatorial, and oppressive—with the Union making the same claims.

Because the Ottoman Empire was on the winning side in the Pan-European War, regional geography is different from in our timeline. Persia our current-day Iraq and Iran is still intact because it was never occupied by Britain and France. Jordan doesn't exist because the British never set it up as a buffer zone because the House of Saud never conquered Arabia. There is no Israel because the British Empire never controlled Palestine.

mitliotrachighgold.ml - Goodman Games - Etherscope - PDF - The Largest RPG Download Store!

The Empire is ruled by the Sultan through a ceremonial bureaucracy and a representative parliament rubber-stamps government decisions. The Young Turks movement revolutionized the military and liberalized society but has had limited effect on government corruption; Mehmed VI supported their reforms as long as they didn't interfere with his rule and his successors were backed by the Neu Reich. The Empire has recently become wealthy due to its creation of petrochemical-based plastics—little of the wealth trickles down to the lower classes.

It has a population of about million people, most of whom are refugees from Europe or immigrants from the colonies or the Kingdom of Ireland. It is more culturally influential than London due to its size and economic power but is subject to their more politically powerful southern cousin. Its residents live in squalor and work in unsafe conditions in factories that produce unfettered waste and pollution. Runaway genespliced workers live in the sewers in communities called "Gammavilles" after the Gamma-class workers who founded them.

The Metropolitan Riots of occurred when workers in Metropolis went on a city-wide strike to protest their living and working conditions.

Methods ranged from peaceful sit-ins and marches to violent confrontations and sabotage. The real leverage that the workers had was withholding their labor, which kept the factories and public utilities running.

The government met the rioters with troops wearing armored battlesuits and carrying advanced Ethertech weapons, causing massive casualties. The riots killed workers and their families, forced the survivors to flee to the countryside or emigrate overseas, and discouraged the arrival of new British workers to take their place - creating a labor shortage.

It forced management to negotiate with labor representatives, leading to the creation of the Guilds, collective bargaining associations of semi-skilled and skilled workers. The lack of an unskilled labor pool encouraged the creation of a eugenically-designed and more subservient workforce spliced with animal DNA to replace them. Loyalty and obedience has been bred into them, allowing cruel exploitation by their creators.

Politics[ edit ] The Eugenics League is a worldwide scientific society engaged in genetic engineering, as mere human breeding is seen as too random and imprecise. They divide human stock into "Alphas" gene-spliced humans with superior or even non-human traits and "Betas" their term for ordinary "baseline" humans.

The League's views and methods are seen as controversial but their success has made their theories more accepted. The relative stability of Europe in the s and s means that the National Socialist party, with its extremely racist views and crackpot pseudo-scientific theories, never rose to power.

Therefore the Eugenics movement and its theories were never discredited.

Factions vary from the Conservative Republicans, who want recognition as a separate Dominion or Kingdom with its own parliament, to the Radical Republicans, who want to be declared a separate country the Republic of Northumbria.

Its militant Armed Wing the Northumbrian Republican Army commits acts of violence against the British government in pursuit of its goals. It is rumored to receive support from America.